Rolemaster - Shadycreek
Extraordinary Spell Casting
This section consists of a series of optional rules for spell casting beyond the limits of normal spell casting. These Options greatly increase the power limits and options available to spell casters, but they also increase the dangers of spell casting.
All of the following options involve an Extraordinary Spell Casting Failure (ESF) modification. If any of them are being used, then all modifications from the options in use should be totalled, then added to the 01-02 UM failure range for the spell being cast.
Example: A total ESF modification of 15 would result in the spell failing on an UM roll of 01-17 (2+15).
If spell failure occurs, triple the ESF modifications and add them to the resulting spell failure roll. (So the 15 ESF above would add +45 to the spell failure roll).
None of these options may be used when casting with a spell adder, or from an imbedded spell item.
OPTION 10.1: KNOWN SPELLS GIVE ESF BONUS
With this option the character subtracts from any ESF modifiers a number equal to the highest level spell known on a given list when making an ESF roll for a spell from that list. This specific modifier can never reduce the ESF range below the normal failure range of 01-02.
Note: This can build to a potent bonus across many spells, and is a significant increase in caster power.
OPTION 10.2: SPELL MASTERY RANKS GIVE ESF BONUS
With this option each rank of Spell Mastery subtracts 1 from ESF for all casting attempts for the spell(s) that the skill applies to (this cannot eliminate the base UM 01-02 failure range).
OPTION 10.3: ESF PENALTY FOR CASTING SPELLS NOT NORMALLY LEARNED
If using Options 3.2 or 3.3 to expand the spell lists or portions a caster is allowed to purchase ranks in, apply an ESF modification of 20 whenever a spell is cast from a list or portion not normally learnable under the core rules. (See Table 03-01 for the lists and portions allowed under the core rules).
OPTION 10.4: ESF FOR OVERCASTING SPELLS
This option allows casters to cast spells that are higher than their level. This option will require an ESF modification based on the spell’s level versus the caster’s level as detailed in table 03-06, Spell Law p35.
OPTION 10.5: ESF FOR RUSHED SPELL CASTING
The casting time of spells can be reduced down to a minimum of 60% activity, but only by risking ESF. For every 10% that the caster reduces his casting time, he gains a +1 ESF modifier. (N.B. The Spell Mastery skill can reduce this ESF penalty by 1 for each rank in the skill, but the skill has to be developed separately for each spell list portion).
OPTION 10.6: ESF FOR CASTING IN ARMOR
This option makes it possible for Essence spells to be cast in Armor, and for Channelling spells to be cast in metal Armor, but with fairly high ESF penalties. Table 03-07, Spell Law p36, gives ESF modifications for Essence and Channelling spell casting by AT.
OPTION 10.7: ESF FOR CASTING IN A HELM
This option allows Channelling spells to be cast while wearing a metal helm, and for Essence and Mentalism spells to be cast while wearing any helm at all. Table 03-08, Spell Law p36, gives ESF modifications by helm type and realm.
OPTION 10.9: ESF FOR EXCEEDING WEIGHT LIMITS ON TRANSPORT SPELLS
Casters normally cannot move more than 150% of their body weight with transportation spells. With this option, rather than such a spell simply failing to work, the caster can attempt to strain the spell to carry more.
There is a +5 ESF modification for every 20% of the caster’s mass over the limit. So, a 200 lb Magician normally could levitate up to 300 lb. However, the ESF modification would be +5 for 301-340 lb., +10 for 341-380 lb., +15 for 381-420 lb, etc.
OPTION 10.10: ESF FOR CASTING WITH NO FREE HAND
This option allows spells to be cast when the caster has no hand free. Casting with an object of power or casting focus in hand does not count as no hands free, so for instance, a priest presenting a holy symbol with both hands is considered to be using both hands for casting. Casting with no hands is a 20 ESF modification for Essence and Channelling users, and 10 for Mentalism users.